0
50
|
Rifle Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 0
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
0
50
|
Supply truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 200
Resistance: soft 10
View range: 3
|
Supply
- Value: 5
- Range: 2
- AP cost 5
|
1
75
|
AT Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
|
1
75
|
Light reco
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 10
View range: 7
|
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%
|
1
75
1
|
AT Team spec.
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
|
1
75
1
|
Light reco adv.
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.8 /h
Ammo: 10
Resistance: soft 10
View range: 7
|
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%
|
1
100
|
Ambulance
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
|
Heal: soft
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1
|
1
100
|
Tow truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
|
Heal: hard
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1
|
1
125
|
M3A1 Scout Car
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 30
View range: 7
|
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
1
125
|
Heavy Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
1
125
1
|
Heavy Infantry S.
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
1
125
2
|
M3A1 Scout Car adv. armor
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 34
View range: 7
|
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
125
|
MG Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
2
125
1
|
MG Team spec.
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
2
150
|
76mm M5
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
150
1
|
76mm M5 adv.
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
175
|
81mm Mortar
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
|
2
175
1
|
81mm Mortar spec.
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
|
2
400
|
M5 Stuart
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
400
2
|
M5 Stuart adv. track
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2.1 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
400
2
|
M5 Stuart adv. gun
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
2
400
2
|
M5 Stuart adv. armor
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 44
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
400
|
105mm M2
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
|
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
Attack: soft 30
- Anti-cohesion power: 3.5
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
|
3
400
2
|
105mm M2 adv.
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
|
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
Attack: soft 30
- Anti-cohesion power: 3.5
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
|
3
600
|
M4A3 Sherman
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
600
2
|
M4A3 Sherman adv. armor
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 53
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
600
2
|
M4A3 Sherman adv. track
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 2 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
600
2
|
M4A3 Sherman adv. gun
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
5
1000
|
M26 Pershing
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
2
|
M26 Pershing adv. armor
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 63
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
2
|
M26 Pershing adv. gun
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
5
1000
2
|
M26 Pershing adv. track
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
0
50
|
Supply truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 200
Resistance: soft 10
View range: 3
|
Supply
- Value: 5
- Range: 2
- AP cost 5
|
0
50
|
Rifle Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 0
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
1
75
|
Light reco
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 10
View range: 7
|
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%
|
1
75
|
AT Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
|
1
75
1
|
AT Team spec.
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
|
1
75
1
|
Light reco adv.
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.8 /h
Ammo: 10
Resistance: soft 10
View range: 7
|
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%
|
1
100
|
Tow truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
|
Heal: hard
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1
|
1
100
|
Ambulance
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
|
Heal: soft
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1
|
1
125
|
Heavy Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
1
125
|
Sdkfz 222
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 30
View range: 7
|
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
1
125
1
|
Heavy Infantry S.
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
1
125
2
|
Sdkfz 222 adv. armor
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 34
View range: 7
|
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
125
|
MG Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
2
125
1
|
MG Team spec.
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
2
150
|
75mm Pak40
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
150
1
|
75mm Pak40 adv.
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
175
|
81mm Mortar
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
|
2
175
1
|
81mm Mortar spec.
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
|
2
400
|
Pz II Luchs
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
400
2
|
Pz II Luchs adv. track
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2.1 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
400
2
|
Pz II Luchs adv. gun
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
2
400
2
|
Pz II Luchs adv. armor
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 44
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
400
|
105mm leFH18
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
|
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
Attack: soft 30
- Anti-cohesion power: 3.5
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
|
3
400
2
|
105mm leFH18 adv.
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
|
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
Attack: soft 30
- Anti-cohesion power: 3.5
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
|
3
600
|
PzKpfw IVh
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
600
2
|
PzKpfw IVh adv. track
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 2 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
600
2
|
PzKpfw IVh adv. gun
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
3
600
2
|
PzKpfw IVh adv. armor
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 53
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
|
Pz V Panther
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
2
|
Pz V Panther adv. track
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
2
|
Pz V Panther adv. gun
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
5
1000
2
|
Pz V Panther adv. armor
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 63
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
0
50
|
Rifle Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 0
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
0
50
|
Supply truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 200
Resistance: soft 10
View range: 3
|
Supply
- Value: 5
- Range: 2
- AP cost 5
|
1
75
|
Reco squadron
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 10
View range: 7
|
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%
|
1
75
|
AT Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
|
1
75
1
|
AT Team spec.
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
|
1
75
1
|
Reco squadron adv.
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 10
View range: 7
|
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%
|
1
100
|
Ambulance
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
|
Heal: soft
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1
|
1
100
|
Tow truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
|
Heal: hard
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1
|
1
125
|
BA 64
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 30
View range: 7
|
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
1
125
|
Heavy Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
1
125
1
|
Heavy Infantry S.
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%
Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
1
125
2
|
BA 64 adv. armor
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 34
View range: 7
|
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
125
|
MG Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
2
125
1
|
MG Team spec.
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%
Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%
|
2
150
|
76mm Zis3
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
150
1
|
76mm Zis3 adv.
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
|
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
175
|
81mm Mortar
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
|
2
175
1
|
81mm Mortar spec.
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5
Dig in
- AP cost 10
- Resistance 30%
|
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%
|
2
400
|
T70
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
400
2
|
T70 adv. gun
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
2
400
2
|
T70 adv. track
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2.1 /h
Ammo: 10
Resistance: hard 40
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
2
400
2
|
T70 adv. armor
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 44
View range: 4
|
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
400
|
122mm M30
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
|
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
Attack: soft 30
- Anti-cohesion power: 3.5
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
|
3
400
2
|
122mm M30 adv.
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 20
View range: 4
Dig in
- AP cost 10
- Resistance 30%
|
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
Attack: soft 30
- Anti-cohesion power: 3.5
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%
|
3
600
|
T34 85
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
600
2
|
T34 85 adv. track
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 2 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
3
600
2
|
T34 85 adv. gun
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
3
600
2
|
T34 85 adv. armor
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 53
View range: 4
|
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 4
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
|
IS2
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
2
|
IS2 adv. track
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|
5
1000
2
|
IS2 adv. gun
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%
|
5
1000
2
|
IS2 adv. armor
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 63
View range: 4
|
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%
Attack: soft 50
- Anti-cohesion power: 6
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%
|