Prenez le commandement d'un groupe de combat pendant la seconde guerre mondiale. Fire over Europe est un jeu multijoueur gratuit.
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What's up?
2017/04/04
- Deploy a long distance artillery costs 6 AP
- Embark a long distance artillery costs 3 AP
- Deploy a mortar costs 2 AP
- Embark a mortar costs 1 AP
2017/03/23
- Infantry now gain 1.4 AP/h
- Mortars have 7 health points
- Long distance artillery attacks cost 2 ammo
- Mortars and long distance artillery have now 2 states : embarked and deployed
- In embarked state, the unit can move, but cannot attack
- In deployed state, the unit can attack, but cannot move
- Deploy a long distance artillery costs 8 AP
- Embark a long distance artillery costs 4 AP
- Deploy a mortar costs 4 AP
- Embark a mortar costs 2 AP
2017/03/05
- Each unit has now a cohesion score with a max to 15.
- This cohesion score increases by 0.5 during the action point gain
- This cohesion score increases by 1 during each heal/repair
- This cohesion score decreases during each attack received (including ripost)
- A unit with a cohesion score strictly less than 10 gain state disrupted
- Its attacks effectiveness is reduced
- Its defense effectiveness is reduced
- There is a possibility that the unit moves back during each attack received
- A unit with a cohesion score strictly less than 4 gain state broken
- The unit cannot attack
- Its defense effectiveness is reduced
- The unit moves back during each attack received
- Artillery and Mortar are introduced
2017/02/15
- Not possible any more to heal/repair a unit if this unit is close to 30 HP ennemies at a 3 squares distance
2017/02/13
- Digin protection is now 30% instead of 20%
- Units have now the possibility to riposte to attacks
- Riposte configuration has to be done for each unit and for each attack type
- Initiative is a new capacity for unit: unit with initiative fires before the attacker
- MG Team, AT Team, AT cannons have initiative
2017/02/01
- Luchs and Stuart light tanks have view range reduced to 4
- Deploy a new unit and reinforce a unit is not longer possible when ennemy units with a total of 60 HP are at 3 squares or less of the point of deployment/reinforcement
- Heavy Infantry and MG Team have their gold cost reduced to 125
- Sdk 222 and M3A1 scout car: hard attack power reduced to 20, soft attack power upgraded to 30, the gold cost is reduced to 125
2017/01/31
- The action point gain per hour just decreases. The list is available here
- The gold gain per day just decreases to 60
- Deploy a new unit and reinforce a unit is not longer possible when ennemy units with a total of 60 HP are at 3 squares or less of the point of deployment/reinforcement
- AT cannons have view range reduced to 4
- Sdk 222 and M3A1 scout car: hard attack range reduced to 30, soft attack power reduced to 20, the gold cost is reduced to 125
2017/01/24
- Ability to see units and gold of each ally
- Dedicated forum for allies
2017/01/20
- MG Team and AT Team have increased health points : 15 instead of 10
- BMW and Jeeps gold cost decreases : 75 instead of 100
- Anti tank cannons have increased health points : 7 instead of 5
- All infantries have increased max action points : 22 instead of 20
- M8 Greyhound and Sdkfz 234 aren't available any more
- Sherman and Pz IV tanks are modified : 600 gold cost instead of 500, hard attack 70 instead of 60, max action points 26 instead of 28
- Welcome to M3A1 scout car and Sdk 222
- Welcome to M5 Stuart and Pz II Luchs
2017/01/17
- Tracks units firing from forest, building, village, usine, depot, rail station, will suffer a 20% malus to damage done at remote range (not contact)
- Tracks and wheeled units don't benefit protection from modifier at contact range
- Rifle infantry hard attack increases from 20 to 30
- Heavy infantry hard attack increases from 30 to 40
2017/01/15
- AT Team soft attack decreases from 30 to 20, and AT Team hard attack increases from 50 to 60
- AT cannons max action point decreases from 25 to 22, and AT cannons soft attack decreases from 25 to 22
2017/01/12
- Dig in, new action for infantry and AT gun : give a better protection against attacks
- Some grounds and grounds modifiers are changed
- BMW and Jeep : max AP from 22 to 26, attack costs from 6 AP to 8 AP
2016/12/31
- In the squad window, the list of lost units is displayed with a button linked to the action history of these units.
2016/12/28
- Ambulance, Tow truck and Supply truck have now a view range of 3 (instead of 5)
2016/12/26
- Sherman and PZ IV tanks have now their view reduced to 4 (instead of 5)
2016/12/23
- Thanks to Sergeant Madtroll, fog of war can be displayed
2016/12/22
- Another Beta game is launched
- Tanks are now available, except heavy tanks
- Toe trucks are available to repair tanks
- AT team are available: infantry dedicated to attack tanks
- Anti tank artilleries are available
- Now 75 gold are given each day
2016/12/07
- Beta game is open for register, game will be launched in the next days or hours
2016/12/06
- Game: units replaced by color squares at far zoom level
2016/12/05
- Game: actions list for units is now available. There is some issues :
- Some 'supply' actions are not correctly stored in database, so there is some errors displayed, no need to report them
- Some 'attack' actions don't display the right healpoints of the target, no need to report them
- New actions of both types (supply and attack) should not have these issues, please report!
2016/12/04
- Units: heal trucks have now 50 ammo, and 25 ammo have been added to all existing heal trucks
2016/12/03
- Game: 50 gold per day instead of 25
- Move: formula changed for more simplicity
- no more multiplicator but addition or subsctraction
- see page list of grounds
- Units: Rifle infantry is cheaper (50g) and weaker (resistance soft 0)
2016/12/02
- Headquarter page: adding next update time for action point and gold
- Game page: adding unit type in selected unit infos and ammo for allies
- Game page: chat window at the right of the screen
- Units: MG Team attributes changed